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kerihobo

43 Game Reviews

11 w/ Responses

it's not good to release a game that still uses default unity geometry without any sort of disguise or purpose for it being that particur geo. some art could have gone a long way. the objective was... ok. so i give you a star for that.

needs more, i got to the end and nothing happened, just a dead end. definitely some music would be good. The falling seemed very slow, and the jumping too. I liked the fade, so half a star for that.

I like the overall visual theme of the game. and the sound is neat. I found the controls a bit annoying though. I was hoping WASD would at least be to move, it's awkward to have my left hand and mouse hand so close together while i am moving with the mouse and with the arrows,

I'm not very fond of having to have my hand in two places just for simple up/down/forward movement, it could all be done with WASD. or just the spacebar, and have the bird constantly moving forward.

that's just my opinion and what I prefer, i would have played the game longer if the controls were easier. I found it was way too easy to get hit by incoming birds so got annoyed.

is ok. a couple bugs to report though.

- sound is really quiet.
- could do with some music
- the cat being in fighting stance was making me wonder if i have an attack button i should be using.
- pressing ctrl seems to spawn the default unity 2D tutorial robot.
- the cat needs to do some sorta animation with a sound effect when he gets damaged from the spikes, cos i thought i was able to safely run through the spikes, then i died.
- i got damaged when i wasnt even on the spikes, rather i was next to the spikes... hit box is there?

Mickdiz responds:

Thanks for the feedback wi fix the bugs. And I will try add as much stuff as possible.

It's cool. one thing that annoyed me wasthe fact that the purchasing menu isnt organized by level, i had to scroll through aimlessly hoping there was something for my level, it'd be handier if i could just see in an orderly manner what is purchasable, step by step as i level.

Lol, I cant even get nearly high enough to get over the first stick, even if i tap with two fingers at my lightning'est speed. Is it hardware dependant? or is the game simply made so you cant get over the first obstacle? ^^;

Ah god it's too hard for me and i refuse to look at a walkthrough. Good Game man, it beat me xD

hehe is a cool game idea.

Ah, damn it dude, I'm gonna give you points for actively putting in the effort to make your own game. But you gotta put in a bit more for people to like it.

I'd suggest some graphics and some sound.
Maybe use the word "Score" instead of "count and do it with some nicely designed, maybe even hand-drawn font.

Add some music, and some sound effects of the ball rolling that gets louder as you have more velocity.

Definitely need some sound effects when you pick things up and be sure to add a small burst of particles when you pick things up.

Even if you use 2D billboards for your pickups, and a 2D billboard for your main character, just make it prettier.

If you aren't a 3D artist, you can make some interesting levels in unity by simply applying new materials with some color, and baking some lights and ambient occlusion in your environment, maybe have some dynamic point lights on the edges on a fiery torch or something.

The game is too easy and needs some parameters to challenge the player so they feel they have something to fight against. To start with, I'd suggest a time-limit.

Now, just an idea, ignore me if it's stupid, but it could be kinda cool if there were multiple levels, and these levels had different floor types, like a muddy floor that slows you down, or a SPEED FLOOR that bursts you into a certain direction that maybe you don't wanna go in. and add a little more boxes around and you have maze-walls. make the player WORK to get their pickups.

Lastly, I have a crazy idea. What if the level itself ROTATED or SWIVELLED!!! :O

You would have to fight the gravity of the level to maintain your direction around a maze to pickup everything within a timelimit.

I dont mean fully rotate, I just mean occasionally it could wobble a little or tilt a bit to make you roll a direction you don't wanna roll.

Keep developing this. You can do it!

lee24chung responds:

Thanks for the input, I would like to say that this is my first game I have ever developed with not much information or experience with making video games using the Unity Engine. This game was basically made from a tutorial on how to script and make 3D models in the unity engine. I do plan to do more then just what you see, but the game you see right now is more of a prototype or test on how game development works in the unity engine and it's tool's. I will plan to put more quality and effort in future video games then what you just see right now. Until then I thank you for your input and criticism :)

I like it. It'd be more physics'ish if the zombies would ragdoll once they've been killed, do iiiiitt :D:D:D:D

turboNuke responds:

Great idea. This is our first test game with Unity, so we didn't want to add too much stuff. But we will learn and get better!

I'm into this and that. Really just hear to watch other people's stuff.

Regan Music @kerihobo

Age 35, Male

Game Developer

Media Design School

Auckland, NZ

Joined on 5/16/07

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