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kerihobo

11 Game Reviews w/ Response

All 43 Reviews

you are possibly the 50th person to upload this >_>

BiPolarBeat responds:

I'm learning unity sorry.

it looks like it should be a cool game... what are the controls?

X-Tender responds:

You have to type a spell. For example "shoot fire at 26" 26 is the ID of the enemy you want to target.
You can also shoot multiple spells with "shoot 4 arcane at 20" or a fire ball rain with "area of 10 fire at 10".

It would be nice to add some lessons ingame to teach the player the spells :)

You find some more details in the game description.

cant put my finger on it but something doesnt feel complete about it. I reallly liked the music. And your special bomb looked really cool. the bullets did not always damage me, that or hitbox for ship is too small.

"Kinda new to the game development thing" not bad considering, I'd just recommend touching up the art some. Also UI is really important, the text alone doesnt make it very nice UI.

Keep going, i'd love to see what you do next.

Faker1089 responds:

I'm planning on fixing the UI in a later update once I figure out a decent layout. The hitbox is the orange dot on the ship (it's similar to games like Touhou, Exceed, etc) and the not feeling complete about it is probably my lack of experience in this genre. Thanks much for the feedback.

is ok. a couple bugs to report though.

- sound is really quiet.
- could do with some music
- the cat being in fighting stance was making me wonder if i have an attack button i should be using.
- pressing ctrl seems to spawn the default unity 2D tutorial robot.
- the cat needs to do some sorta animation with a sound effect when he gets damaged from the spikes, cos i thought i was able to safely run through the spikes, then i died.
- i got damaged when i wasnt even on the spikes, rather i was next to the spikes... hit box is there?

Mickdiz responds:

Thanks for the feedback wi fix the bugs. And I will try add as much stuff as possible.

Ah, damn it dude, I'm gonna give you points for actively putting in the effort to make your own game. But you gotta put in a bit more for people to like it.

I'd suggest some graphics and some sound.
Maybe use the word "Score" instead of "count and do it with some nicely designed, maybe even hand-drawn font.

Add some music, and some sound effects of the ball rolling that gets louder as you have more velocity.

Definitely need some sound effects when you pick things up and be sure to add a small burst of particles when you pick things up.

Even if you use 2D billboards for your pickups, and a 2D billboard for your main character, just make it prettier.

If you aren't a 3D artist, you can make some interesting levels in unity by simply applying new materials with some color, and baking some lights and ambient occlusion in your environment, maybe have some dynamic point lights on the edges on a fiery torch or something.

The game is too easy and needs some parameters to challenge the player so they feel they have something to fight against. To start with, I'd suggest a time-limit.

Now, just an idea, ignore me if it's stupid, but it could be kinda cool if there were multiple levels, and these levels had different floor types, like a muddy floor that slows you down, or a SPEED FLOOR that bursts you into a certain direction that maybe you don't wanna go in. and add a little more boxes around and you have maze-walls. make the player WORK to get their pickups.

Lastly, I have a crazy idea. What if the level itself ROTATED or SWIVELLED!!! :O

You would have to fight the gravity of the level to maintain your direction around a maze to pickup everything within a timelimit.

I dont mean fully rotate, I just mean occasionally it could wobble a little or tilt a bit to make you roll a direction you don't wanna roll.

Keep developing this. You can do it!

lee24chung responds:

Thanks for the input, I would like to say that this is my first game I have ever developed with not much information or experience with making video games using the Unity Engine. This game was basically made from a tutorial on how to script and make 3D models in the unity engine. I do plan to do more then just what you see, but the game you see right now is more of a prototype or test on how game development works in the unity engine and it's tool's. I will plan to put more quality and effort in future video games then what you just see right now. Until then I thank you for your input and criticism :)

I like it. It'd be more physics'ish if the zombies would ragdoll once they've been killed, do iiiiitt :D:D:D:D

turboNuke responds:

Great idea. This is our first test game with Unity, so we didn't want to add too much stuff. But we will learn and get better!

it seems like a cool game but I cna't play it. when i tried to register, the submit button wouldnt work, despite that I'd filled out all the fields... are the hidden requirements for the password?

MoscowModder responds:

Hello, kerihobo! I'm sorry about the trouble you had registering! I just discovered a bug in the registration process that made it impossible to log in to new accounts. I fixed it and then deleted all of the affected accounts. Please try creating and playing with a new one. If all else fails, you can also play without an account by pressing Offline Mode at the game's login screen.

Thanks for playing!

The only command I could figure out was "FUCK YOU" lol!

BugGames responds:

heheheheheh Good :D
try Help ;)

I couldnt manage to jump over the first wave of boxes ^^; should have a flappy-bird element to it where you can multi jump but you dont wanna go too high or something.

kosiak97 responds:

I could definitely do something like that. Thanks for the input.

nice job, person. good on art, good on capturing the fun factor. I found some of the mapped keys a bit hard to memorize but i guess it could take time to learn them.

yyz133 responds:

Thanks for the feedback! Appreciate it since this is my first game being published and this being the first review :). If it helps, you can change the hotkeys in the Menu if you want to customize them.

I'm into this and that. Really just hear to watch other people's stuff.

Regan Music @kerihobo

Age 34, Male

Game Developer

Media Design School

Auckland, NZ

Joined on 5/16/07

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